online compiler and debugger for c/c++

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/****************************************************************************** Online C# Compiler. Code, Compile, Run and Debug C# program online. Write your code in this editor and press "Run" button to execute it. *******************************************************************************/ using System; class HelloWorld { //Exam public static bool exist(BinNode<int> bt, int x) { if (bt == null) return false; if(bt.GetValue() == x) return true; return exist(bt.GetLeft(), x) || exist(bt.GetRight(), x); } static Node<int> Check(BinNode<int> bt1, BinNode<int> bt2, Node<int> list) { if (bt1 == null) return null; if (!exist(bt2,bt1.GetValue())) { list.SetNext(new Node<int>(bt1.GetValue(), list.GetNext())); } list = Check(bt1.GetLeft(), bt2, list); list = Check(bt1.GetRight(), bt2, list); return list; } static void Main() { Console.WriteLine("Hello World"); //الفئات المطلوبة لمباني المعلومات } }
public class Node<T> { //------------------------------------------------ private T Value; private Node<T> Next; //------------------------------------------------ public Node(T Value) { this.Value = Value; this.Next = null; } //------------------------------------------------ public Node(T Value, Node<T> Next) { this.Value = Value; this.Next = Next; } //------------------------------------------------ public T GetValue() { return this.Value; } //------------------------------------------------ public void SetValue(T Value) { this.Value = Value; } //------------------------------------------------ public Node<T> GetNext() { return this.Next; } //------------------------------------------------ public void SetNext(Node<T> Next) { this.Next = Next; } //------------------------------------------------ public bool HasNext() { return (this.Next != null); } //------------------------------------------------ public override string ToString() { return base.ToString(); } }
public class Queue <T> { private Node <T> First, Last; public Queue() { this.First =null; this.Last =null; } public bool IsEmpty() { return this.First ==null; } public T Head () { return this.First.GetValue(); } public void Insert(T x) { Node<T> temp = new Node<T>(x); if(First == null){ First = temp; Last = temp; } else { Last.SetNext(temp); Last = Last.GetNext(); } } public T Remove() { T x= this.First.GetValue(); this.First =this.First.GetNext(); return x; } public override string ToString() { string str="["; Node<T> Pos = this.First; while ( Pos != null) { if (Pos.HasNext()) str += Pos.GetValue() +","; else str += Pos.GetValue(); Pos =Pos.GetNext(); } return str + "]"; } }
public class Stack<T> { private Node<T> Head; public Stack() { this.Head = null; } public bool IsEmpty() { return this.Head == null; } public T Top() { return this.Head.GetValue(); } public void Push(T x) { Node<T> Temp = new Node<T>(x); if (Head == null) Head = Temp; else { Temp.SetNext(Head); Head = Temp; } } public T Pop() { T x = this.Head.GetValue(); this.Head = this.Head.GetNext(); return x; } public override string ToString() { string str = "["; Node<T> Pos = this.Head; while (Pos != null) { if (Pos.HasNext()) str += Pos.GetValue() + ","; else str += Pos.GetValue(); Pos = Pos.GetNext(); } return str + "]"; } }
public class BinNode<T> { //------------------------------------------------ private T Value; private BinNode<T> Left, Right; //------------------------------------------------ public BinNode(T Value) { this.Value = Value; this.Left = null; this.Right = null; } //------------------------------------------------ public BinNode(BinNode<T> Left, T Value, BinNode<T> Right) { this.Value = Value; this.Left = Left; this.Right = Right; } //------------------------------------------------ public T GetValue() { return this.Value; } //------------------------------------------------ public void SetValue(T Value) { this.Value = Value; } //------------------------------------------------ public BinNode<T> GetLeft() { return this.Left; } //------------------------------------------------ public BinNode<T> GetRight() { return this.Right; } //------------------------------------------------ public void SetLeft(BinNode<T> Left) { this.Left = Left; } //------------------------------------------------ public void SetRight(BinNode<T> Right) { this.Right = Right; } //------------------------------------------------ public bool HasLeft() { return (this.Left != null); } //------------------------------------------------ public bool HasRight() { return (this.Right != null); } //------------------------------------------------ public override string ToString() { return base.ToString(); } }
//سلسة مترابطة من اتجاهين public class BiDirNode<T> { private T Value; private BiDirNode<T> Next; private BiDirNode<T> Prev; public BiDirNode() { } public BiDirNode( T Value) { this.Value = Value; this.Next = null; this.Prev = null; } public BiDirNode( BiDirNode<T>Prev ,T Value, BiDirNode<T> Next) { this.Value = Value; this.Next = Next; this.Prev = Prev; } public T GetValue() { return this.Value; } public void SetValue(T Value) { this.Value = Value; } public BiDirNode<T> GetNext() { return this.Next; } public void SetPrev(BiDirNode<T> Prev) { this.Next = Prev; } public BiDirNode<T> GetPrev() { return this.Prev; } public void SetNext(BiDirNode<T> Next) { this.Next = Next; } public bool HasNext() { return this.Next != null; } public bool HasPrev() { return this.Prev != null; } }

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