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struct myStruct
{
int a1;
int a2;
int a3;
int a4;
int a5;
};
#include <iostream>
#include <string.h>
using namespace std;
int main()
{
int size = sizeof(myStruct) * 16 * 16 * 16;
myStruct* mem = (myStruct*)malloc(size);
if (mem)
{
//memseting this memory will touch all the addresses
//so if this doesnt crash its all good (as expected)
memset((void*)mem, 0, size);
cout << "works!\n";
}
cout<<"Hello World\n";
return 0;
}