online compiler and debugger for c/c++

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#include <iostream> #include <string.h> using namespace std; typedef struct Point3D{ double x; double y; double z; }Point3D; Point3D createPoint3D(double xnum, double ynum, double znum){//функція створення точки Point3D point; point.x = xnum; point.y = ynum; point.z = znum; return point; } void PrintPoint(Point3D point){//використовується в інщій ф-ції, по суті внутрішня не основна функція cout << "(" << point.x << ","<< endl; cout << point.y<< ","<< endl; cout << point.z<< ";"<< "\n"<< endl; } class Obj3D{ private: Point3D *array_of_points; int number_of_points; public: void setAddPoint(Point3D point){ *(array_of_points + sizeof(point)*number_of_points) = point; number_of_points++;} int getNumber(){ return number_of_points;} Point3D *getArray(){ return array_of_points;} Obj3D(Point3D point, int number){ number--; *(array_of_points + number) = point;} Obj3D(){ *array_of_points = createPoint3D(0.0, 0.0, 0.0); number_of_points = 1; } ~Obj3D(){} }; void printObj(Obj3D Obj){ for(int x = 0; x<=Obj.getNumber(); x++){ } } int main(int argc, char* argv[]){ Obj3D Obj; Point3D point1 = createPoint3D(-0.5,-0.5,-0.5); Point3D point2 = createPoint3D(0.5,-0.5,-0.5); Point3D point3 = createPoint3D(-0.5,-0.5,0.5); Point3D point4 = createPoint3D(0.5,-0.5,0.5); Point3D point5 = createPoint3D(0.0,0.5,0.0); Obj.setAddPoint(point1); Obj.setAddPoint(point2); Obj.setAddPoint(point3); Obj.setAddPoint(point4); Obj.setAddPoint(point5); cout<<Obj.getArray(); exit(0); }

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