#include <iostream>
#include<map>
#include<string>
#include<vector>
#include <iostream>
#include <vector>
using namespace std;
class Entity; //forward declaration
class Weapon{
public:
int atk_points;
string name;
string description;
//------------------------------v----------->this time using reference is optional
void Attack(const Entity& target); //this is a declaration
};
class Armor{
public:
int hp_points;
string name;
string description;
int block_chance;
};
class Entity{
public:
int hp;
int atk;
string name;
vector<Weapon> weapons;
vector<Armor> armors;
};
//implementation after Entity's definition
void Weapon::Attack(const Entity& target)
{
}
int main()
{
return 0;
}