online compiler and debugger for c/c++

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/****************************************************************************** Online C Compiler. Code, Compile, Run and Debug C program online. Write your code in this editor and press "Run" button to compile and execute it. *******************************************************************************/ #include <stdio.h> #include <netdb.h> #include <netinet/in.h> #include <stdlib.h> #include <string.h> #include <sys/socket.h> #include <sys/types.h> #include <unistd.h> //Header file for sleep(). man 3 sleep for details. #include <pthread.h> void main2(){ int valread=0; char server_response[256]; char send_msg[256] = "Sending to server"; int server; sleep(2); server = socket(AF_INET, SOCK_STREAM, 0); struct sockaddr_in address; address.sin_family = AF_INET; address.sin_port = htons(9002); address.sin_addr.s_addr=INADDR_ANY; printf("Client Socket successfully created..\n"); int con = connect(server,(struct sockaddr*) &address, sizeof(address)); if(con == -1) { printf("Error with connection"); return ; } printf("connected to the server..\n"); int toServer = send(server, send_msg, sizeof(send_msg), 0); if(toServer == -1) { printf("Error with connection"); } valread = recv(server, server_response, sizeof(server_response), 0); printf(">>>%d \n", valread); printf(">>>%s \n", server_response); printf("end client\n"); return; } int main(){ int valread=0; char server_response[256] = "Connected"; int server; char from_client[256]; server = socket(AF_INET, SOCK_STREAM, 0); if(server == -1) { printf("Error with connection"); return -1; } struct sockaddr_in address; address.sin_family = AF_INET; address.sin_port = htons(9002); address.sin_addr.s_addr=INADDR_ANY; int bindx = bind(server,(struct sockaddr*) &address, sizeof(address)); if(bindx == -1) { printf("Error with connection"); return -1; } printf("Socket successfully binded..\n"); listen(server, 5); printf("Server listening..\n"); //------------------- pthread_t thread_id; pthread_create(&thread_id, NULL, main2, NULL); //--------------------- for(;;) { int client_socket = accept(server, NULL, NULL); if (client_socket < 0) { printf("server accept failed...\n"); exit(0); } else printf("server accept the client...\n"); valread = recv(client_socket, from_client, sizeof(from_client), 0); printf("-->%d \n", valread); printf("-->%s \n", from_client); send(client_socket, server_response, sizeof(server_response), 0); printf("again"); } return 0; }

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