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/* * \file main.cpp * \author CS 70 Provided Code * \brief Creates and interacts with some Cows. */ #include <iostream> #include "cow.hpp" using namespace std; int main() { Cow bessie{3, 12}; const Cow mabel{1, 2}; // This line wouldn't work! // Cow duke; bessie.moo(1); mabel.moo(2); bessie.setAge(4); // This line wouldn't work! // mabel.setAge(2); return 0; }
/* * \file cow.hpp * \author CS 70 Provided Code * \brief Interface definition for the Cow class. */ #ifndef COW_HPP_INCLUDED #define COW_HPP_INCLUDED #include <iostream> #include <fstream> /* * \class Cow * \brief Knows how many spots it has and how old it is. Can moo. */ class Cow { public: // We can only have a Cow if we know // how many spots it has and how old it is Cow(int numSpots, int age); Cow() = delete; // Moo the right number of times. void moo(int numMoos) const; // Accessor member functions int getNumSpots() const; int getAge() const; // Mutator member functions void setNumSpots(int numSpots); void setAge(int age); private: // Per-cow data int numSpots_; int age_; }; #endif // ifndef COW_HPP_INCLUDED
/* * \file cow.cpp * \author CS 70 Provided Code * \brief Implements the Cow class */ #include <cstddef> #include <iostream> #include "cow.hpp" using namespace std; Cow::Cow(int numSpots, int age) : numSpots_{numSpots}, age_{age} { cout << "Made a cow with " << numSpots_ << " spots!" << endl; } void Cow::moo(int numMoos) const { for (int i = 0; i < numMoos; ++i) { cout << "Moo! "; } cout << endl; } int Cow::getNumSpots() const { return numSpots_; } int Cow::getAge() const { return age_; } void Cow::setNumSpots(int numSpots) { numSpots_ = numSpots; } void Cow::setAge(int age) { age_ = age; }

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