online compiler and debugger for c/c++

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import random class Weapon(): def __init__(self, name, damage, scope): self.name = name self.damage = int(damage) if scope == "short" or scope == "long": self.scope = scope class Pirate(): boat_life = 200 def __init__(self, name, W): self.name = name self.weapon = W def attack(self, enemigo): if (self.weapon.scope == "short" and enemigo.position == "near") or (self.weapon.scope == "long" and enemigo.position == "far") or (self.weapon.scope == "long" and enemigo.position == "near"): print("{} ha atacado a {}".format(self.name, enemigo.name)) return int(self.weapon.damage) def hit(self, daño): self.boat_life = self.boat_life-daño class Enemy(): def __init__(self, name, health, position, min_damage, max_damage): self.name = name self.health = health if position == "near" or position == "far": self.position = position self.min_damage = int(min_damage) self.max_damage = int(max_damage) def attack(self, Pirate): daño = random.randint(0, 1) print("¡Oh no! {} ha atacado a {}".format(self.name, Pirate.name)) if daño == 0: return self.min_damage else: return self.max_damage def move(self): movimiento = random.randint(0, 1) if movimiento == 0: self.position = "near" else: self.position = "far" def hit(self, daño): self.health = self.health-daño Espada = Weapon("Espada", 3, "short") Hacha = Weapon("Hacha", 5, "short") Arco = Weapon("Arco", 2, "long") Torvellino1 = Enemy("Torvellino1", 25, "near", 2, 5) Torvellino2 = Enemy("Torvellino2", 25, "near", 4, 8) Torvellino3 = Enemy("Torvellino3", 25, "far", 3, 5) Torvellino4 = Enemy("Torvellino4", 25, "far", 6, 9) Pyratilla = Pirate("pyratilla", Espada) Pym = Pirate("pym", Arco) Pyerce = Pirate("pyerce", Hacha) ListaPiratas = [Pyratilla, Pym, Pyerce] ListaEnemigos = [Torvellino1, Torvellino2, Torvellino3, Torvellino4] indice = 0 def restart_battle(): """ Se encarga de regenerar la batalla """ global Pyratilla global Pym global Pyerce global Pyerce global Torvellino1 global Torvellino2 global Torvellino3 global Torvellino4 global ListaPiratas global ListaEnemigos Pyratilla.boat_life = 200 Pym.boat_life = 200 Pyerce.boat_life = 200 Torvellino1.health = 25 Torvellino2.health = 25 Torvellino3.health = 25 Torvellino4.health = 25 ListaPiratas = [Pyratilla, Pym, Pyerce] ListaEnemigos = [Torvellino1, Torvellino2, Torvellino3, Torvellino4] while len(ListaPiratas) > 0 and len(ListaEnemigos) > 0: if len(ListaPiratas) < 3: restart_battle() else: indice = 0 for pirata in ListaPiratas: if ListaEnemigos[indice].health > 0: valor = pirata.attack(ListaEnemigos[indice]) if valor > 0: ListaEnemigos[indice].hit(valor) else: ListaEnemigos.pop(indice) indicePiratas = random.randint(0, 2) for enemigos in ListaEnemigos: decision = random.randint(0, 1) if decision == 0: enemigos.move() else: valor = enemigos.attack(ListaPiratas[indicePiratas]) ListaPiratas[indicePiratas].hit(valor) if ListaPiratas[indicePiratas].boat_life <= 0: ListaPiratas.pop(indicePiratas) if len(ListaEnemigos) == 0: print("¡¡¡La victoria es de los Pyrates")

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