#include <iostream>
#include<map>
#include<string>
#include<vector>
#include <cmath>
using namespace std;
class Point{
private:
int x,y;
public:
Point(){
x = y = 0;
}
Point(int x,int y){
this->x = x;
this->y = y;
}
Point(float x,float y){
this->x = x;
this->y = y;
}
void SetX(int x){
this->x = x;
}
void SetY(int y){
this->y = y;
}
void Display(){
cout<<"("<<this->x<<','<<this->y<<")\n";
}
void move(int i=0,int j=0){
this->x+=i;
this->y+=j;
}
int& GetX(){
return (this->x);
}
int& GetY(){
return this->y;
}
};
class Vector{
Point start,end;
public:
Vector(){
this->start = Point(0,0);
this->end = Point(1,1);
}
Vector(int sx,int sy,int ex,int ey){
this->start = Point(sx,sy);
this->end = Point(ex,ey);
}
float ComputeDistance(Point,Point);
Point& GetStart();
Point GetEnd();
void OffSetVector(Point&,int,int);
void Show();
};
float Vector::ComputeDistance(Point p1,Point p2){
int p1x = p1.GetX();
int p1y = p1.GetY();
int p2x = p2.GetX();
int p2y = p2.GetY();
float dist = sqrt((p1x-p2x)*(p1x-p2x)+(p1y-p2y)*(p1y-p2y));
return dist;
}
Point& Vector::GetStart(){
return this->start;
}
Point Vector::GetEnd(){
return this->end;
}
void Vector::OffSetVector(Point& p,int xoffset,int yoffset){
p.GetX()+=xoffset;
p.GetY()+=yoffset;
}
void Vector::Show(){
cout<<this->GetStart().GetX()<<','<<this->GetStart().GetY()<<" : "<<this->GetEnd().GetX()<<','<<this->GetEnd().GetY()<<"\n";
}
int main(){
Vector v(1,1,3,3);
v.Show();
v.OffSetVector(v.GetStart(),1,3);
return 0;
}