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#include<iostream> #include<string.h> using namespace std; //Class Passenger class Passenger { public: string Name; int ID; string contactInfo; string bookingRef; public: // Setter void setName(string Name) { this->Name = Name; } void setID(int ID) { this->ID = ID; } void setContactInfo(string contactInfo) { this->contactInfo = contactInfo; } void setBookingRef(string bookingRef) { this->bookingRef = bookingRef; } // Getter string getName() { return Name; } int getID() { return ID; } string getContactInfo() { return contactInfo; } string getBookingRef() { return bookingRef; } void display(){ } }; //Class City class City { public: string Name; string cityCode; string countryCode; public: // Setter void setName(string Name) { this->Name = Name; } void setCityCode(string cityCode) { this->cityCode = cityCode; } void setCountryCode(string countryCode) { this->countryCode = countryCode; } // Getter string getName() { return Name; } string getCityCode() { return cityCode; } string getCountryCode() { return countryCode; } void display(){ } }; // Node class to represent // a node of the linked list. class Node { public: public: double data; // data Node* next; // pointer to next }; // Linked list class to // implement a linked list. class List { public: List(void) { head = NULL; } // constructor ~List(void); // destructor bool IsEmpty() { return head == NULL; } Node* InsertNode(int index, double x); int FindNode(double x); int DeleteNode(double x); void DisplayList(void); private: Node* head; }; Node* List::InsertNode(int index, double x) { if (index < 0) return NULL; int currIndex = 1; Node* currNode = head; while (currNode && index > currIndex) { currNode = currNode->next; currIndex++; } if (index > 0 && currNode == NULL) return NULL; Node* newNode = new Node; newNode->data = x; if (index == 0) { newNode->next = head; head = newNode; } else { newNode->next = currNode->next; currNode->next = newNode; } return newNode; } int List::FindNode(double x) { Node* currNode = head; int currIndex = 1; while (currNode && currNode->data != x) { currNode = currNode->next; currIndex++; } if (currNode) return currIndex; return 0; } int List::DeleteNode(double x) { Node* prevNode = NULL; Node* currNode = head; int currIndex = 1; while (currNode && currNode->data != x) { prevNode = currNode; currNode = currNode->next; currIndex++; } if (currNode) { if (prevNode) { prevNode->next = currNode->next; delete currNode; } else { head = currNode->next; delete currNode; } return currIndex; } return 0; } void List::DisplayList() { int num = 0; Node* currNode = head; while (currNode != NULL){ cout << currNode->data << endl; currNode = currNode->next; num++; } cout << "Number of nodes in the list: " << num << endl; } int main() { List list; list.InsertNode(0, 7.0); // successful list.DisplayList(); if(list.FindNode(5.0) > 0) cout << "5.0 found" << endl; list.DeleteNode(7.0); list.DisplayList(); return 0; }

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