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// 1a.cpp #include <iostream> #include <iomanip> using namespace std; typedef struct { float x; float y; } Vector; typedef struct { Vector paso; Vector direccion; } Recta; void inicializar(Recta* ptr, int cap); void mostrar(Recta* ptr, int cap); int main() { srand(time(nullptr)); int n=0; // introduza el valor de n cout<<"n\t:\t"; cin>>n; // iniciliza el arreglo dinámico Recta* ptr = nullptr; ptr = new Recta [n]; inicializar(ptr, n); mostrar(ptr, n); delete [] ptr; } void inicializar(Recta* ptr, int cap) { for(int j=0; j<cap; ++j) { ptr[j].paso.x = rand()%3; ptr[j].paso.y = rand()%3; ptr[j].direccion.x = rand()%3; ptr[j].direccion.y = rand()%3; if(ptr[j].direccion.x == 0 && ptr[j].direccion.y == 0) ptr[j].direccion.x += 1; } } void mostrar(Recta* ptr, int cap) { cout<<"Recta\t\tRepresentacion vectorial\n"; double m=0; for(int j=0; j<cap; j++) { cout<<setw(3)<<j<<"\t\t"; if(ptr[j].direccion.x == 0){ cout<<ptr[j].direccion.y<<"x + ("; cout<<ptr[j].paso.x * ptr[j].direccion.y<<") = 0"; }else{ m = ptr[j].direccion.y/ptr[j].direccion.x; cout<<m<<"x - y + ("; cout<<ptr[j].paso.y - m*ptr[j].paso.x<<") = 0"; } cout<<endl; } }

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